MPL | Multi-Player Laboratory
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Screenshots


Login and language selection
From the very beginning, Dynasty is built as a multi-language game. Game interface is automatically set to the language chosen by the player; in-game communication between players who don't share a common language is accomplished by generating standard pre-translated messages.

Old-fashioned interface design appeals to grown up players as well as to players with moderate computer experience.



Family founder creation at game start
Multi-player online experience centers upon a virtual personality (character, avatar) that becomes player's gateway into the virtual world. Dynasty features customized portrait that makes it possible to personalize millions of characters of varios races and genders.


Family member selection
In Dynasty player controls an entire medieval family, up to approximately a dozen characters simultaneously. Each single character is not immortal, they are born, live, and die like in real life. When a character dies, it is gone; family, however, always endures, combining the life's work of all family members.

The game is named by its backbone feature: building a dynasty generation after generation.



Local map
Dynasty takes place in a huge virtual world. The game uses an automatically generated map, not a map drawn by artist. Owing to our proprietary solution, the map is feature-rich and is on par with manually drawn maps of other strategic games.

The world contains over four million such screens, more than a single player can ever hope to explore by himself, creating a feeling of a huge encompassing world.