MPL | Multi-Player Laboratory
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So what is it all about?

The overall perspective of Dynasty is of a grand strategy - a huge landmass with kingdoms, castles and towns all over it, knights leading their troops against each other, combining into armies, laying siege to towns in attempts to establish dominance over regions, traders leading caravans between distant lands, and so on.

Why do you choose medieval times?
Aren't there too many such games around?

We want to introduce something new. Therefore, to do it successfully we should wrap it in something well known.

There is a very small number of games that combine role-playing with strategy. We need to make player able to understand the main concept of the game easily and quickly. Medieval theme is familiar to most people, and everyone understands what jobs of king or town mayor are about.

What is the scenario?

The answer to this question is simple: there isn't any.

In single player game a player interacts exclusively with the computer. Therefore, a player needs a story to entertain himself with. In a massively multiplayer online game, a preset scenario is not possible. We can't have a thousand heroes, each saving the world - simultaneously.

In place of a scenario is we have a set of rules that define a playground where the players are free to act however they wish. In Dynasty this playground portrays a power play in medieval society. Our world's story is actually made by players who intrigue, wage wars, build towns, castles and kingdoms.

All players live in one world? Won't it be overcrowded?

No. On one hand the world is huge. The one continent that we utilize is larger than any of the present MMOPRG worlds. It takes about a real time week to cross it and it can easily accommodate any expected number of players. Like in real life when starting locations become overcrowded players spread into unexplored areas.

On the other hand all players don't have a need to access some fixed location. Dynasty doesn't have a world capital. World is linked together by trade, not by force. The longer the distance is between a player and an event, the less it affects the player.

Why is there no magic? What monsters does Dynasty feature?

Actually there is. But the magic is in the world, not in human hands. Dynasty looks more like Tolkien world where battles were fought with steel, not fireballs.

Dynasty bestiary is traditional and unusual at the same time. We do not fill the bestiary by making new graphic skins for the same monster. Each of Dynasty non-player inhabitants has its own goals, behavior and role in the game. That role is much more complicated than a typical kill-me-I-am-a-loot-bag. Dynasty strongly discourages a player from mindless destruction of everything on his path.